If you think that’s just bs you can go check some statistics. If you make a good game you’ll get profit, if you make a bad game you won’t. I don’t know why media still uses it for clickbait.Īnd it’s arguable about all the “losses” companies like to report from piracy, when in reality in the open market you aren’t guaranteed anything and it’s what you can actually sell. Piracy is almost non-existent these days. In the same talk, Iwiniski confirmed that The Witcher 3 has now sold over 10 million copies. You should go and buy it.’Īnd so, I’m not sure if this guy will buy it or find this link, but still, it’s a very positive attitude and it’s excellent word of mouth.”Īnd it’s a philosophy that’s certainly worked. These guys are fair, they’re the only fair guys in the industry. ![]() ![]() And uh, convince them in a very positive way, so that they’ll buy the product next time, they’ll be happy with our game, and they’ll tell their friends not to pirate it.Īnd funnily enough, the more we proceed this way, the more we see them again on forums and Reddit and whatnot, we see that there is a guy saying ‘hey where can I download Witcher 3: Wild Hunt from?’ And then there is 10 people bashing them, ‘Oh you fucko, do not download the game. But we’ll think hard what to make to convince them. We don’t like when people steal our product, but we are not going to chase them and put them in prison. For example, we have lower prices in Russia. So maybe our price-point offering in a certain country wasn’t right. … lower income countries, people just cannot afford a 50 dollar game. They were always trying to do good, add a lot of value, give free DLC, give free content, that I bought the game from them when it was mid-price.’ We totally believe in the carrot, not in the stick…I’ve seen many times, comments ‘Hey, I couldn’t afford the game when it was full price, but these guys are so fair, and they were never against us. ![]() But the piracy factor was irrelevant, because we cannot force people to buy things. So, on day one, you could download the game from GOG, and give it to a friend (enemy as well)…and still we sold near to 10 million units across all 3 platforms. “We released without any copy protection. Speaking at infoShare 2016 (transcribed by Kotaku), CDPR co-founder Marcin Iwinski detailed how the company fought piracy with a product worth owning. They’ve not only made one of this generation’s finest and most expansive games, but they’ve supported it with an almost unparalleled reverence for the game and its fans. The Witcher 3 developer CD Projekt RED is a consumer darling, and for good reason. The other – the method that CD Projekt RED’s used – is to make something awesome that people want to pay for. One way that game publishers do this is through often beautiful and ostentatious Collector’s Editions stuffed with physical memorabilia. But there’s a better way to stop people from illegally sourcing your product: make it something people want to own. ![]() One way to combat this is to saddle games (and other media) with DRM. While there are arguments that suggest that piracy isn’t akin to theft, the net effect is the same people getting stuff they didn’t pay for, and ultimately have no right to use.
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