![]() I'm not sure if it's necessary to go into the Stats screen from the pause menu, but that's what I did just before the Trophy popped up. I've had no loading issues or save corruption. I had no idea until after I had finished the main story that there even was a glitch, so I did it totally wrong for avoiding the glitch. ![]() At this point, just hope that the glitch didn't get you. After you do that, you'll have to hop back into the story by choosing Continue on the main menu. Once you do get the last artwork unlocked, either quit the match, or kill the enemy stage quickly, which is pretty easy with no opponents. You can start with them and then kill the enemy stage if they don't give you what you need, then restart the custom match again. When spawning them, realize they are permanent. The Roadies are invisible to the tentacle and will not get killed by it, so just keep that in mind. Some of the troops require the stage to be upgraded first before you can spawn them, but you probably know that already. Spawn the things that you didn't use very often during story mode. ![]() In other words, if you know that you spawned a lot of _, then don't bother spawning _. It's all dependent on what you did during story mode. ![]() I have no idea which ones you may or may not need, so you'll have to just trial and error it until the right one works. One person reports it's about 5 or 6 for the Rockcrusher and about 25 for the Headbangers. It's more expensive and you can only spawn one at a time. The Rockcrusher requires many less than the Headbangers do. How many of them varies from troop type to troop type. They will head to the middle and get killed by the tentacle, allowing you to spawn more.īasically, you need to spawn X amount of each one to unlock all of the artwork. Once that's there, spawn the troops that you have. If that wasn't the one that you needed, then what you need to do is to place the spawn/rally flag near the giant tentacle creature in the middle. If you see the New Concept Art Unlocked message, you're done. Once a full 5 minutes has passed, hit triangle again to hop off. You will need to stay on the stage for 5 minutes, any less will not work (I got impatient and hopped off too early and had to redo it). As far as I know, you do not have to use any of the abilities of the stage, but since you'll be up there for awhile, you may as well hit all of the buttons. Riggs will hop up onto the stage and stand in front of the microphone. Most likely, the unlock that you need is the one for the stage interaction. The next part is time consuming and costs a lot of fans. You may not need them, depending on which art you need, but just in case, get them early to help build up your fans. There is one to the right, two to the left, and one that needs to be captured near the enemy stage (Merch Booth). There is one that is already owned by you at the beginning (Merch Booth). Once you do that, run around and collect all of the Geysers with some troops. You'll need to go into Multiplayer, choose a Custom Match on Feeding Grounds against no opponents (just don't add any). After beating the game I was at 99% and I needed about 3 or 4 of the concept art unlocks for Ironheade to get the Trophy. Wow, we can't believe MTV Multiplayer didn't remember that interview.I just finished this very thing last night, so hopefully I can help you out. large battles" – what IGN calls, and Tim confirms, is real "army versus army" stuff. Of course, being video game experts, we vividly remember every detail of that November 2007 IGN Australia interview with Tim Schafer, wherein he revealed that Double Fine actually "tackled first and that's how came up with the core gameplay mechanic that now using in the single player game." Want more details on the multiplayer mechanic? According to Tim "Freaking" Schafer, "It's more focused on. Well, if you want details, the Game Developers Conference panel description they pulled this factoid from specified it would be "multiplayer" of the "rich" variety but that's all its got. Partners – does in fact have a multiplayer component. So, you can imagine their surprise upon learning that Brütal Legend – newly partnered with EA. It's true that here at Joystiq, we know everything there is to know about the French joystick industry ( c'est magnifique!) however, MTV Multiplayer does not, despite its namesake, know everything there is to know about multiplayer gaming.
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